Space Beat was a super fun project! It was during my second year at Glu when we had a game jam. The theme was syncing with time intervals. Even though I'd never played a rhythm game, my inner sci-fi fan led me to create a space game for it. You control a spaceship, dodging enemy ships to the music's beat. It was a fun challenge, and just to clarify, the music and art aren't mine.
👤 Role: Game Developer and Designer
👥Team Size: 1
⏱️ Time Frame: 2 Weeks
⚙️ Engine: Unity (C#)
🏫 Grade: 8
Everything I did
Everything because it was a solo project.
Art and music are not mine.
Everything I programmed
Beat system.
Closing circle on player.
Subway surfer style movement.
Simple shooting mechanic.
Score system.
Music manager.
Level select screen.
Main menu.
Random enemy spawner.
Simple enemy.
Simple health and damage system.