Nautilus was our first big project of the first year at GLU. We had 4 weeks to create a schmup in 3D. I was really excited for this project because it was the first time we had to work with a team, and it was our first time working in 3D. We got so much further then we expected with this project. We would spend hours after school creating new enemy types and levels and we were incredibly motivated. We really got thrown in the deep end with this project but I am so glad they did. I had such an amazing little team, most of whom I still collaborate with to this day. We were so satisfied with the end result and its my favourite project of all time.
👤 Role: Game Developer and Designer
👥Team Size: 5
⏱️ Time Frame: 4 Weeks
⚙️ Engine: Unity (C#)
🏫 Grade: Achieved a remarkable score of 10
Everything I did outside of programming:
Designed a large part of the game and enemies
Created the gameplay trailer
Everything I Programmed:
All the pickups (Healthpack, Speedboost, Experience, Shield)
A lot of the enemies (AI, pathfinding, abilities, health and damage)
The anglerfish boss
A shop for the player to buy new submarines
A save system using player prefs
A health and damage system
All the UI elements
A wave system
A soundmanager
An random enemy spawner
Camera effects