This was one of the few projects I had to do completely alone. I did everything myself, from creating the assets to writing the scripts. For me this was a really fun project because I love to design levels. Everything you see in this game was created using default unity shapes and ProBuilder because I am not an artist. It was also really helpfull because I learned how to create smooth 3D platformer movement and a responsive third-person camera. Completing a project entirely alone was a rewarding experience because it allowed me to bring all my unique ideas to life. I learned a lot from this project, particularly when it comes to game design and level design.
👤 Role: Game Developer, designer and artist
👥Team Size: 1
⏱️ Time Frame: 4 Weeks
⚙️ Engine: Unity (C#)
🏫 Grade: 10
Everything I Did:
Responsive movement designed for platforming
Smooth third person camera.
Simple pickup system.
Objective system.
Moving platforms.
Portal to switch levels.
Door system with keys.
Falling floor trap.
All the levels using pro builder.